I realized that there was more to literacy, the ability to read and
write, than just books. Donna Alvermann,
Professor of Language and Literacy Education at the University of Georgia made
the statement that summed up my thoughts.
She said that “books aren’t out of the picture, but they’re only one way
of experiencing information in the world today” (Rich, 2008). I have lost myself so many times in
books. It’s an alternate world. Students of the 21st century have that same
opinion about games, the intranet, texting and social media. It changes their lives. The tools take them to places beyond their
boundaries; across space and time. We
can cultivate relationships with people across the country or right next door
without leaving our living room.
After readings and discussions on
Jane McGonigal, Jenkins and Gee, I gained a deeper understanding of how vast
literacy is and how much it impacts our lives.
Having my eyes opened to a world of knowledge through gaming was a
complete shock to me. I have been taught
that games are for small children, adults can’t learn from them. I have learned how to accept the truth and
change my thinking. There are so many
21st century skills that can be learned from games: play, performance, simulation, appropriation,
multitasking, distributed cognition, collective intelligence, judgement,
transmedia navigation, networking, and negotiation (Jenkins, p. 4). We cannot throw that baby out with the bath
water (as my mother used to say). We
cannot discard the good along with the bad.
We have to sort the ideas, use the good, identify the bad and teach
others the difference.
Since starting the course, I have become more willing to experiment with
new literacies. I have broadened my
horizons. I have created a video and
uploaded to YouTube. I merged a video
and a power point presentation syncing the two so that there was a logical flow
to the information. The presentation may
not have been flawless, but I was extremely proud of myself for accomplishing
the task. While I never blogged before,
this class helped me to form opinions based upon readings and communicate those
ideas clearly in a blog that is read by others.
I have created a participatory culture; a “culture with relatively low
barriers to artistic expression and civic engagement, strong support for
creating and sharing one’s creations and some type of informal mentorship
whereby what is known by the most experienced is passed along to
novices”(Jenkin, p. 3).
As I was assembling my final project, I thought to myself how much more
effective I will be in my church. I will
be able to use these skills to present information to the congregation that
will capture and hold their attention.
One of the concerns of my church is that we are losing our young
members. If I can bring these skills
into the church, maybe we can reach the youth.
I envision using Zentation to merge the pastors’ message and my
presentations and posting them on YouTube for others to view. With the ability to produce and distribute
amateur productions, I would be able to help propel my church into the next
stage of broadcasting. I would be able
to distribute our church services to the masses with the use of the internet
without any added cost to the church.
I am completing the Research Methods course this week. I have thought of ways to incorporate the new
literacies that I have learned in this course into my final research project.
There may be restrictions placed on the project criteria. Before making any changes, I plan to discuss
with my first reader. I would like a
more exciting and interactive presentation than the research papers I have
spent my entire summer reading. I
believe that we will reach our children through new literacies. We, the adults,
must learn to incorporate these literacies in our lives .
Some are still waiting for the EPIC WIN (McGonigal, 2010). I found mine in this course. An epic win is defined as shock to discover what
an individual is capable of; an outcome so extraordinary positive that the
individual has no idea it was possible until it was achieved (McGonigal,
2010). As I leave this class, I feel
that I have accomplished something that was completely impossible. I never thought that I could create blogs,
create an YouTube account, create a video, merge the video and the power point
presentation, use a program to create a voice over or add music to a
presentation. The final products may not
have been perfect, but they were my best.
I have achieved an EPIC WIN.
References
Gee, J. P. (2005, November). What
Games have to Teach US: an Interview with James Paul Gee. (B. Sheffield,
Interviewer)
Gee, J. P. (2012). Digital Games
and Libraries. Knowledge Quest, 60-64.
Jenkins, H. (2006). Confronting the
Challenge of Participatory Culture: Media Education for the 21st Century.
Chicago, Illinois, USA.
Jenkins, H. (2006, June 23). Fun vs
Engagement: The Case of the Great Zoombinis. Retrieved from
http://henryjenkins.org: http://henryjenkins.org/2006/06/fun_vs_engagement_the_case_of.html
McGonigal, J. (2010, May 17). Jane
McGonigal: Gaming can Make a Better World. (T. Talks, Interviewer)
Rich, M. (2008, July 27).
http://www.nytimes.com/2008/07/27/books/27reading.html?pagewanted=all&_r=2&.
Retrieved from The New York Times: http://www.nytimes
you must be in the early stages of your degree plan if you are just completing Research Methods... This is great that you took this course now because just as you stated, you can use this information while you are doing your thesis! For me, this is the end of my degree plan and I will be graduating in December...so all I intend on using this invaluable information in the future thru my career!.
ReplyDeleteIt was great working with you this semester and I wish you the best of luck finishing your degree!!!!!
Lori